Technical Tile / Planet Video Demo

Goal: attracting other Unity Developers

  • Planet Creation / Setup over ingame menu
  • Tile blend mechanic
  • Planet switch mechanic

Gameplay Beta

Goal: Gameplay evaluation, Basis for Setting/Artstyle design

  • All core Gameplay mechanics
    • Resource System
    • Item System
    • Mines
    • Random Enemies
    • Enemy Spawns
    • Pathfinding
    • Enemy AI
    • Upgrades for Weapon/Axe/Towers
  • Placeholder Graphics/Animation
  • Placeholder UI
  • Android/iOS internal testing builds
  • Evaluate Technical limitations (unitcount/polycount/shaders)

Vertical Slice / Demo

Goal: Evaluate final design based on Marketing Potential

  • Decide on Visual Design / Setting
  • Animation System(expected release Q3 2025)
  • Content for the first 3 Planets
  • final UI
  • teaser for open beta

Open Beta

Goal: public testing

  • Content / Resource / Enemy progression for 10h of gameplay
  • polish
  • trailer for release